
import javax.microedition.lcdui.game.Sprite;

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

/**
 *
 * @author academy
 */
public class Hero implements Character {
    
    private float moveSpeed =0;
    private float moveAttack = 0;
    private float item = 0;
    public void move(int x, int y) {
        
    }

    public void attack(Sprite opponent) {
        
    }
    
    public void attackInAir()
    {
        
    }
    public void item()
    {
        
    }
    
}
